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Readme Welcome This is a public release of the NFS5 CRP Model Filter for ZModeler 1.x. The contents of this release are primarily targeted towards car modellers/converters who are interested in exporting their cars to the classic Need for Speed Porsche Unleashed/2000 game. This release is versioned as "1.0 Release Candidate 1" or 1.0 RC1 -- it is near final release quality and should not have as many bugs. Filter Features Currently the filter supports the following features:
The following is unsupported and may or may not be supported in the future:
No documentation is currently provided for the following, but is supported in some way by the filter:
Requirements
Installation Procedure
Next Steps
Disclaimer/Warranty/Support This program/plugin/documentation/etc. is provided absolutely free and on an "as-is" basis without warranty of any kind whatsoever. Use it at your own risk. Absolutely no support is provided for this product. If you have questions or need help, please seek one of the NFS forums (NFS Cars, ND4SPDWorld, etc). If you have any bugs to report (you must provide steps to recreate the bug), comments, greetings, donations, old broken hardware that you are throwing away, free gaming related promotional materials, or anything that might interest me, you can email me at oneforaru@gmail.com. Credits The CRP filter, and near completition of the CRP file format was done by Arushan (that is me) in just about 1+ years (Dec 2003 - Jan 2005) during my free time. The original CRP file format description was released by Addict and Jesper-Juul Mortensen, and a special thanks to them as most of my work was based on theirs. I would also like to thank Oleg M. (author of ZModeler) for his support on the ZModeler API, and source code for the CRP importer found in ZModeler, and Prof. Denis Auroux for his "Unofficial Need for Speed Resources" and source to the CRP compressor and decompressor. And last, but not least, a big thank you to Azrael and the other testers who participated in the alpha testing phase of this project. Also a big NO THANK YOU to Electronic Arts for not supplying us with the file formats... but we understand why you couldn't. Copyright © 2003-2005, Arushan / AruTec. All Rights Reserved. |